FactionsRPG Map 2

Discussion in 'News & Announcements' started by ServerCode, Nov 8, 2017.

By ServerCode on Nov 8, 2017 at 1:28 PM
  1. ServerCode

    ServerCode FactionsRPG Founder
    Staff Member Owner

    Jun 2, 2017
    Likes Received:
    Greetings FactionsRPG members,

    First, I would like to apologize for how long it is taking to release map two. The server is doing really well development wise; however, I have not had much time to release the server. The past few weekends have been very busy and I have not had any time. Also, I do not want to release the server under a rush either. I want to make sure that the server is released correctly so we can have a smooth, successful release. That being said, I still need to optimize the server and make sure that the lag is reduced as much as possible, and I need to find advertising for the server for the first week of release.

    Second, I want to let you know what's coming in map two.

    After seeing how map one did, I now know that mining coins was a unique feature, but it was not being used very often. So, I decided to change the way coins are earned. Now, you kill mobs for coins. Besides that, coins work the same as they did in map 1.

    Classes have been changed a lot since map 1. Now you will be able to spend skill points to upgrade perks that belong to the class you choose.

    Skill Points
    Skill points are used to upgrade perks for your class. You can earn skill points by doing quests, or purchasing them from our web store.

    Treasure Chest
    The treasure chest is similar to how it was before, but the main difference is it now has a rarity system to it.

    Thanks for being patient, and check back here for more updates in the future!
    See you on release day! (TBA)
    The FactionsRPG Team
    Wekylend and LuigiTechGamer like this.


Discussion in 'News & Announcements' started by ServerCode, Nov 8, 2017.

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